Your Trailer.
200M Players.
Your Trailer.
200M Players.
Your Trailer.
200M Players.
One Slot.
One Slot.
One Slot.

Great games deserve an audience. This February we're buying a full 3-minute Discord Video Quest and sharing it between 3 to 6 indie studios. You bring the trailer, we handle the rest.
Great games deserve an audience. This February we're buying a full 3-minute Discord Video Quest and sharing it between 3 to 6 indie studios. You bring the trailer, we handle the rest.
2.4M
2.4M
estimated impressions (1.9M guaranteed)
240 Orbs
240 Orbs
earned by every player who watches the full reel
Feb 22 - Mar 1
Feb 22 - Mar 1
live on Discord during Steam Next Fest

2.4M
estimated impressions (1.9M guaranteed)
240 Orbs
earned by every player who watches the full reel
Feb 22 - Mar 1
live on Discord during Steam Next Fest
How it works
How it works
How it works
01
01
Players see
the quest
Players see
the quest
Players see
the quest
In the targeted Quest Bar, on Quest Home (visible to everyone on Discord), and in chat when friends share it.
02
02
THEY WATCH THE
WHOLE REEL
THEY WATCH THE
WHOLE REEL
THEY WATCH THE
WHOLE REEL
A full-page video takeover. The Quest only completes after all 3 minutes, so every completion is a real view of your game.
03
03
THEY GET ORBS,
YOU GET CLICKS
THEY GET ORBS,
YOU GET CLICKS
THEY GET ORBS,
YOU GET CLICKS
Players earn 240 Orbs and click out to the campaign landing page, with links to every featured game.
Why Discord is where indies get found
Why Discord is where indies get found
Why Discord is where indies get found
Why Discord is where indies get found
60%
60%
60%
60%
of playtime on Discord goes to games outside the top 10. Globally it's 35%.
of playtime on Discord goes to games outside the top 10. Globally it's 35%.
44.7%
44.7%
44.7%
44.7%
of gamers use Discord to research games before buying, #1 of any social platform.
of gamers use Discord to research games before buying, #1 of any social platform.
2+ hrs
2+ hrs
2+ hrs
2+ hrs
a day on Discord on average, ahead of TikTok (54 min) and YouTube (51 min).
a day on Discord on average, ahead of TikTok (54 min) and YouTube (51 min).
80%
80%
80%
80%
of users are 13 to 34, the people actually buying PC and console games.
of users are 13 to 34, the people actually buying PC and console games.
What video quests deliver
What video
quests deliver
What video
quests deliver
32 - 46%
32 - 46%
32 - 46%
32 - 46%
enrollment rate among players who see a Video Quest
enrollment rate among players who see a Video Quest
90%+
90%+
90%+
90%+
completion rate once a player accepts (Discord reports 95%+ on most campaigns)
completion rate once a player accepts (Discord reports 95%+ on most campaigns)
99%+
99%+
99%+
99%+
reward claim rate, so completions are real people, not bots
reward claim rate, so completions are real people, not bots
$0.03 - 0.15
$0.03 - 0.15
$0.03 - 0.15
$0.03 - 0.15
cost per completed view across Discord Video Quests
cost per completed view across Discord Video Quests
The options
The options
The options
30-second slot
30-second slot
$10,000
$10,000
USD
One 30-second trailer or cut-down
inside the reel. Built for wishlist pushes and teasers.
One 30-second trailer or cut-down inside the reel. Built for wishlist pushes and teasers.
Placement in the targeted Quest Bar and on Quest Home
Placement in the targeted Quest Bar and on Quest Home
Untitled edits the reel, handles trafficking and Discord ops
Untitled edits the reel, handles trafficking and Discord ops
240-Orb reward for players, funded and handled by Discord
240-Orb reward for players, funded and handled by Discord
60-second slot
60-second slot
$17,000
$17,000
USD
Double the screen time for 1.7x the price. Room for a full trailer, gameplay and a proper call to action.
Double the screen time for 1.7x the price. Room for a full trailer, gameplay and a proper call to action.
Your Store page linked from the campaign landing page
Your Store page linked from the campaign landing page
Post-campaign report: impressions, reach, accept and completion rates
Post-campaign report: impressions, reach, accept and completion rates
Best value
Best value
CASE STUDY 1: PLAYSIDE STUDIOS · MOUSE: P.I. FOR HIRE
CASE STUDY 1
FROM TEST TO TOP CHANNEL
FROM TEST TO TOP CHANNEL
FROM TEST TO TOP CHANNEL
A 1-minute launch trailer Video Quest, targeted by what players
were actually playing. Measured independently
via Gamesight.
A 1-minute launch trailer Video Quest, targeted by what players were actually playing. Measured independently via Gamesight.
A 1-minute launch trailer Video Quest, targeted by what players were actually playing. Measured independently via Gamesight.
A 1-minute launch trailer Video Quest, targeted by what players were actually playing. Measured independently
via Gamesight.
4.5x
net ROAS
1M+
reward claims
3x
budget increase in 3 weeks
CASE STUDY 2: NEXON · THE FIRST DESCENDANT
CASE STUDY 2
ONE TRAILER, 1M FULL VIEWS
ONE TRAILER, 1M FULL VIEWS
ONE TRAILER, 1M FULL VIEWS
Nexon ran its Season 2 trailer as a 7-day Video Quest with an in-game reward, re-engaging players and pulling in new ones. Same format and flight as this showcase.
Nexon ran its Season 2 trailer as a 7-day Video Quest with an in-game reward, re-engaging players and pulling in new ones. Same format and flight as this showcase.
1M+
players completed the Quest
87%
view-through rate
11%
click-through rate
Reach the right players
Reach the right players
Reach the
right players
Targeting
Targeting
Built on Discord's first-party gameplay detection: what people play, how often, which genres.
Built on Discord's first-party gameplay detection: what people play, how often, which genres.
Up to 20 comparable titles, plus genre, platform, age, country and region.
Up to 20 comparable titles, plus genre, platform, age, country and region.
Global reach: 27% US/Canada, 30% EMEA, 23% APAC, 12% LATAM.
Global reach: 27% US/Canada, 30% EMEA, 23% APAC, 12% LATAM.
REPORTING WORTH SHARING
REPORTING WORTH SHARING
Total impressions, total reach, Quest accept rate and video views.
Total impressions, total reach, Quest accept rate and video views.
Quartile completion data so you know how the reel held attention.
Quartile completion data so you know how the reel held attention.
Click-outs, plus your own UTM on your store link for wishlist attribution.
Click-outs, plus your own UTM on your store link for wishlist attribution.
Is your game a good fit?
Is your game a good fit?
Is your game a good fit?
Great fit
Great fit
PC or console titles launching, in Early Access or running a wishlist push in Q1 2027.
PC or console titles launching, in Early Access or running a wishlist push in Q1 2027.
Teams without a publisher marketing budget who still want a premium placement.
Teams without a publisher marketing budget who still want a premium placement.
Games with a Discord community you want to grow, or one you want to start.
Games with a Discord community you want to grow, or one you want to start.
GOOD TO KNOW
GOOD TO KNOW
Discord is a 13+ platform. Trailers with extreme violence or adult themes cannot run.
Discord is a 13+ platform. Trailers with extreme violence or adult themes cannot run.
You supply a finished 30 or 60-second trailer (16:9, with
sound). Untitled handles the rest.
You supply a finished 30 or 60-second trailer (16:9, with
sound). Untitled handles the rest.
Click-out goes to a campaign landing page linking out to
every featured game, with equal billing.
Click-out goes to a campaign landing page linking out to
every featured game, with equal billing.
The numbers, guaranteed
The numbers,
guaranteed
The numbers,
guaranteed
1.9M
1.9M
1.9M
paid impressions, contractually
guaranteed by Discord
paid impressions, contractually
guaranteed by Discord
2.4M
2.4M
2.4M
total estimated
impressions across the flight
total estimated
impressions across the flight
+30%
+30%
+30%
minimum added visibility
from Quest Home exposure
minimum added visibility
from Quest Home exposure
TIMED FOR STEAM NEXT FEST
The flight runs alongside Steam Next Fest, when millions of players are demo-hunting and wishlisting. Your trailer reaches them at the exact moment they're deciding what to play next.
The flight runs alongside Steam Next Fest, when millions of players are demo-hunting and wishlisting. Your trailer reaches them at the exact moment they're deciding what to play next.
NO TRAILER? NO PROBLEM.
Send a finished cut, or have Untitled create or edit your trailer for an additional fee. Either way, we handle the stitching, transitions and Discord ops.
Send a finished cut, or have Untitled create or edit your trailer for an additional fee. Either way, we handle the stitching, transitions and Discord ops.
Have an old trailer?
Your trailer doesn't need to be new or unseen. A pre-existing cut works perfectly with a few light tweaks, and that's by design: we want the showcase to be accessible for indie teams.
Your trailer doesn't need to be new or unseen. A pre-existing cut works perfectly with a few light tweaks, and that's by design: we want the showcase to be accessible for indie teams.
The timeline
The timeline
The timeline
Dec 18
Dec 18
Dec 18
INTEREST FORMS CLOSE
INTEREST FORMS CLOSE
Last day for studios to submit their game
Last day for studios to submit their game
jan 8
jan 8
jan 8
GAMES LOCKED IN
GAMES LOCKED IN
Signed agreements from all participating studios
Signed agreements from all participating studios
FEB 12
FEB 12
FEB 12
FINAL ASSETS IN
FINAL ASSETS IN
Trailers delivered; Untitled edits the reel for Discord review
Trailers delivered; Untitled edits the reel for Discord review
FEB 22 - MAR 1
FEB 22 - MAR 1
FEB 22 - MAR 1
LIVE ON DISCORD
LIVE ON DISCORD
Running through
Steam Next Fest
Running through
Steam Next Fest
Ready to get started?
Reserve a slot
Ready to get started?
Reserve a slot
Ready to get started?
Reserve a slot
Ready to get started?
Reserve a slot
This showcase exists to help indies shine: a stage usually reserved for the biggest
publishers, shared by a handful of studios whose games deserve an audience.
This showcase exists to help indies shine: a stage usually reserved for the biggest publishers, shared by a handful of studios whose games deserve an audience.
This showcase exists to help indies shine: a stage usually reserved for the biggest
publishers, shared by a handful of studios whose games deserve an audience.

Kane Forrester - Senior Brand Manager, People Can Fly
“Untitled regularly showed their adaptability, going above and beyond to switch gears from social and community into adding content capture and video editing as People Can Fly's needs shifted across the course of the contract. Highly recommended and reliable vendor”



Kane Forrester - Senior Brand Manager
People Can Fly
“Untitled regularly showed their adaptability, going above and beyond to switch gears from social and community into adding content capture and video editing as People Can Fly's needs shifted across the course of the contract. Highly recommended and reliable vendor”


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REAL
REAL
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STOPPABLE
STOPPABLE
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DENIABLE
DENIABLE
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TITLED
TITLED
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SEEN
SEEN
©2026 Untitled. All rights reserved.
©2026 Untitled. All rights reserved.
©2026 Untitled. All rights reserved.
©2026 Untitled. All rights reserved.
©2026 Untitled. All rights reserved.
ONE TRAILER, 1M FULL VIEWS